Decision treeCheck the room in the same order every time
Use a stable order: doorway, patient, room objects, route behind you, then team position. A repeated order makes one wrong detail easier to notice.
- Doorway first for retreat space.
- Patient second for behavior changes.
- Route third before any treatment action.
PressureDo not let one warning sign split the team
The hardest moments happen when one player runs forward and another blocks the exit. Assign one inspector and one hall watcher before entering risky rooms.
- Inspector calls the patient.
- Hall watcher keeps the path open.
- Reset caller moves the group after a failed check.
Patch disciplineRe-test habits after every update
The official page calls the game new and asks for bug reports. Keep advanced routes flexible and report repeatable bugs with room, patient, and timing details.
- Recheck early rooms after patches.
- Separate bug notes from strategy notes.
- Do not treat old video habits as permanent rules.